Town: Fìkh Něbippì Æv

Fìkh Něbippì Æv

Fìkh Něbippì Æv
Example Constructi architecture.
StateFederation of Alveria
ProvenceWv-0săbb District
Sub ProvenceUl-29sìljĭě Zone
RegionGhidi-glá Moor
Founded1300
Community LeaderAdministrator Mitchell Fyëmë
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation6670 m (-21066 ft)
Average Yearly Precipitation135 cm/y (53 in/y)
Population1223
Population Density244 people per km2 (611 people per mi2)
Town AuraMysticism
Naming
Native nameFìkh Něbippì Æv
Pronunciation/nɛˈbippɨ/ /æv/
Direct Translation[offensive] [liberty]
Translation[Not Yet Translated]

Fìkh Něbippì Æv (/nɛˈbippɨ/ /æv/ [offensive] [liberty]) is a subtropical Town located in Ul-29sìljĭě Zone, Wv-0săbb District, within the Federation of Alveria.

The name Fìkh Něbippì Æv is derived from the Constructi language, as Fìkh Něbippì Æv was founded by Cd-58h 'V.I.N.CENT' Êbeshe, who was culturaly Constructi.

Climate

Fìkh Něbippì Æv has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 21°C (69°F). Fìkh Něbippì Æv receives an average of 135 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Fìkh Něbippì Æv covers an area of nearly 5 km2 (2 mi2), and an average elevation of 6670 m (-21066 ft) above sea level.

Overview

Fìkh Něbippì Æv was founded durring the early 14th century in summer of the year 1300, by Cd-58h 'V.I.N.CENT' Êbeshe. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Cd-58h 'V.I.N.CENT' Êbeshe.

Fìkh Něbippì Æv was built using the conventions of Constructi durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Fìkh Něbippì Æv is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Něbippì Æv is buildings have been located at convienant points along the swamp Fìkh Něbippì Æv was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the spacious worn bedrock streets flow where they are able to be made rather than folowing the most convienant paths. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The cost-cutting-focused defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Fìkh Něbippì Æv gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Fìkh Něbippì Æv brings to mind.

Civic Infrastructure

Fìkh Něbippì Æv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Něbippì Æv.

Fìkh Něbippì Æv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Něbippì Æv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Fìkh Něbippì Æv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Něbippì Æv has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Něbippì Æv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Něbippì Æv's public wards, blessings, and other arcane systems.

Fìkh Něbippì Æv possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Fìkh Něbippì Æv's grid is powered by mana accumulators.

Fìkh Něbippì Æv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Fìkh Něbippì Æv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Life is hard in Fìkh Něbippì Æv. Its people are impoverished compared to their peers elsewhere. Something is making the locals stay, however, whether fear of the alternative, hope for a better future, or a stubborn attachment to their ancestral lands. Whatver the reason, living in this harsh area for generations has made the people of Fìkh Něbippì Æv a notably resourceful and hearty people.

Fìkh Něbippì Æv's bank was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, autumn is short in Fìkh Něbippì Æv.

The Azer near Fìkh Něbippì Æv are known to be quite timid.

Fìkh Něbippì Æv's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Invocation energies of tier 1 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 4965 m2
    • Cattle and Similar Creatures: 305
    • Poultry: 3669
    • Swine: 244
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 122

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 5

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

369 of Fìkh Něbippì Æv's population work within a Foundational Occupation.

793 of Fìkh Něbippì Æv's population do not work in a formal occupation, but do contribute to the local economy. 61 (5%) are noncontributers.

Points of Interest

The center of Fìkh Něbippì Æv's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami granted the town a great harvest. One of Fìkh Něbippì Æv's local festivals commemorates this miracle.

History